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  • The Language Game : How improvisation created language and changed the world
    The Language Game : How improvisation created language and changed the world

    'Marvellously clear... playfully persuasive' Richard Dawkins'Full of Fascinating details.A delight to read.' Tim Harford'Highly original and convincing ... a delight to read!' - Daniel EverettWhat is language?Why do we have it?Why does that matter?Language is perhaps humanity's most astonishing accomplishment and one that remains poorly understood. Upending centuries of scholarship (including, most recently, Chomsky and Pinker) The Language Game shows how people learn to talk not by acquiring fixed meanings and rules, but by picking up, reusing, and recombining countless linguistic fragments in novel ways. Drawing on entertaining and persuasive examples from across the world the book explains:· How our short-lived memory copes with the on-rushing deluge of sound that is everyday speech. · Why it is that language is such a challenge for language scientists but learnt effortlessly by toddlers. · Why the languages of the world are so spectacularly varied---and why no two people speak quite the same language. · Why humans have language, but chimps don't. · How language gave us a big brain and changed the course of evolution. · How language doesn't limit, but does shape, how we think. ·And ultimately, why all we know about language should give us hope. Christiansen and Chater's The Language Game draws on a fascinating range of examples to show the way language works, has shaped our evolution and is critical to our future.

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  • Embodying Language in Action : The Artistry of Process Drama in Second Language Education
    Embodying Language in Action : The Artistry of Process Drama in Second Language Education

    This book explores embodiment in second language education, sociocultural theory and research.It focuses on process drama, an embodied approach that engages learners’ imagination, body and voice to create a felt-experience of the second language and culture.Divided into three parts, it begins by examining the aesthetic and intercultural dimension of performative language teaching, the elements of drama and knowing-in-action.The central part of the book examines issues related to play, emotions, classroom discourse and assessment when learning a language through process drama, in a sociocultural perspective.The third part is an analysis of the author’s qualitative research, which informs a subtle discussion on reflective practitioner methodology, learner engagement and teacher artistry.Each chapter includes a drama workshop, illustrating in practice what embodying language in action can look like when working with asylum seekers, adult learners with intellectual disabilities, pre-service teachers, international students and children involved in a Content and Language Integrated Learning (CLIL) programme.A unique combination of theory, research and reflective practice, this book provides valuable insights for teacher/artists, teacher educators and researchers in the fields of performative and sociocultural language learning.

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  • Language Curriculum Design
    Language Curriculum Design

    Now in its second edition, Language Curriculum Design describes the steps involved in the curriculum design process, elaborates and justifies these steps, and provides opportunities for practising and applying them.Crystal-clear and comprehensive yet concise, the steps are laid out at a general level so that they can be applied in a wide range of particular circumstances.Updated throughout with cutting-edge research and theory, the second edition contains new examples on curriculum design and development and expanded attention on environment analysis, needs analysis, and programme evaluation.The process comes to life through plentiful examples of actual applications from the authors’ experience and from published research.Each chapter also includes tasks that encourage readers to relate the steps to their own experience, and case studies and suggestions for further reading. Combining sound research/theory with state-of-the-art practice, Language Curriculum Design is widely applicable for ESL/EFL language education courses around the world.

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  • Chronotopes and Migration : Language, Social Imagination, and Behavior
    Chronotopes and Migration : Language, Social Imagination, and Behavior

    In Chronotopes and Migration: Language, Social Imagination, and Behavior, Farzad Karimzad and Lydia Catedral investigate migrants’ polycentric identities, imaginations, ideologies, and orientations to home and host countries through the notion of chronotope.The book focuses on the authors’ ethnographically situated research with two migrant populations – Iranians and Uzbeks in the United States – to highlight the institutional constraints and individual subjectivities involved in transnational mobility.The authors provide a model for how the notion of cultural chronotope can be applied to the study of language and migration at multiple scale levels, and they showcase a coherent picture of the ways in which chronotopes organize various aspects of migrant life. This book is a critical contribution to the conversation surrounding the sociocultural-linguistic uses of the chronotope, demonstrating its applicability not only to theorizing migration but also to theorizing language and social life more broadly.

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  • What is a suitable name for graphic design, web design, and artistry?

    A suitable name for a business that encompasses graphic design, web design, and artistry could be "Creative Studio" or "Design Atelier." These names convey a sense of creativity, artistry, and a wide range of design services. They also have a sophisticated and professional sound, which can appeal to potential clients looking for high-quality design work.

  • What is thought leadership, language design, and text function?

    Thought leadership is the act of providing innovative ideas, insights, and perspectives within a particular industry or field. It involves being a trusted and influential voice that drives conversations and shapes the direction of the industry. Language design refers to the intentional creation and organization of language elements, such as words, phrases, and syntax, to effectively convey a message or achieve a specific purpose. It involves considering factors such as tone, style, and audience to craft language that is clear, impactful, and engaging. Text function refers to the purpose and role of a piece of written or spoken communication. It encompasses the intended outcome or effect of the text, whether it is to inform, persuade, entertain, or provoke thought. Understanding text function is essential for effectively crafting and interpreting written and spoken communication.

  • Which language is meant: B-language or Bi-language?

    The term "B-language" typically refers to a second language that a person learns, while "Bi-language" is not a commonly used term in language learning. Therefore, it is more likely that the question is referring to "B-language." This term is often used in the context of bilingualism and second language acquisition, where individuals develop proficiency in a language other than their native or first language.

  • Language hygiene or language police?

    Language hygiene refers to the practice of maintaining and promoting linguistic standards and correctness, while language police refers to the enforcement of these standards through strict and often authoritarian means. While it is important to uphold linguistic standards, the approach should be one of education and encouragement rather than coercion and punishment. Language hygiene can help maintain clarity and understanding in communication, but it should be approached with sensitivity and respect for the diversity of language use.

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  • Dickens's Idiomatic Imagination : The Inimitable and Victorian Body Language
    Dickens's Idiomatic Imagination : The Inimitable and Victorian Body Language

    Dickens's Idiomatic Imagination offers an original analysis of how Charles Dickens's use of "low" and "slangular" (his neologism) language allowed him to express and develop his most sophisticated ideas.Using a hybrid of digital (distant) and analogue (close) reading methodologies, Peter J.Capuano considers Dickens's use of bodily idioms—"right-hand man," "shoulder to the wheel," "nose to the grindstone"—against the broader lexical backdrop of the nineteenth century.Dickens was famously drawn to the vernacular language of London's streets, but this book is the first to call attention to how he employed phrases that embody actions, ideas, and social relations for specific narrative and thematic purposes.Focusing on the mid- to late career novels Dombey and Son, David Copperfield, Bleak House, Great Expectations, and Our Mutual Friend, Capuano demonstrates how Dickens came to relish using common idioms in uncommon ways and the possibilities they opened up for artistic expression.Dickens's Idiomatic Imagination establishes a unique framework within the social history of language alteration in nineteenth-century Britain for rethinking Dickens's literary trajectory and its impact on the vocabularies of generations of novelists, critics, and speakers of English.

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  • Pattern Language for Game Design
    Pattern Language for Game Design

    Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design.Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design.From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. AuthorChris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University.He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice.Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study.In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs).An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

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  • Second Language Research : Methodology and Design
    Second Language Research : Methodology and Design

    Second Language Research: Methodology and Design is a clear, comprehensive overview of core issues in L2 research.Authored by well-known scholars in SLA and supported by a wealth of examples from actual studies and extensive pedagogical resources, this book first introduces students to the key topics and debates in L2 research.It then guides readers step by step through the research process—from basic principles and collection methods through study design and reporting—to the point of being able to conduct their own research from beginning to end.This book is an essential text for students and novice researchers of SLA, applied linguistics, and second and foreign language teaching.Key Features A wealth of graphics, visuals, and exercises in each chapter. "Time to Think" and "Time to Do" boxes within chapters Helpful glossary and subject indexNew to This Edition Substantially reorganized chapters Significantly expanded chapters on qualitative and mixed methods Substantive revised material on computer/technology-based research Spotlights a variety of new software packages and databases, including video-mediated technology and games Discusses the Open Science Movement Expanded coverage of corpora, processing, and psycholinguistics-based research Updated references throughout

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  • Anglophone Literature in Second-Language Teacher Education : Curriculum Innovation through Intercultural Communication
    Anglophone Literature in Second-Language Teacher Education : Curriculum Innovation through Intercultural Communication

    Anglophone Literature in Second Language Teacher Education proposes new ways that literature, and more generally culture, can be used to educate future teachers of English as a second language.Arguing that the way literature is used in language teacher education can be transformed, the book foregrounds transnational approaches and shows how these can be applied in literature and cultural instruction to encourage intercultural awareness in future language educators.It draws on theoretical discussions from literary and cultural studies as well as applied linguistics and is an example how these cross-discipline conversations can take place, and thus help make Second-language teacher education (SLTE) programs more responsive to the challenges faced by future English-language teachers.Written in the idiom of literary scholarship, the book uses ideas of intercultural studies that have gained widespread support at research level, yet have not affected literature–cultural curricula in SLTE. As the first interdisciplinary study to suggest how SLTE programs can respond with curricula, this book will be of great interest for academics, scholars and post graduate students in the fields of applied linguistics, L2 and foreign language education, teacher education and post-graduate TESOL.It has universal appeal, addressing teaching faculty in any third-level institution that prepares language teachers and includes literary studies in their curriculum, as well as administrators in such organizations.

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  • Which language is used for web design and web development?

    The primary language used for web design and web development is HTML (Hypertext Markup Language) for creating the structure and content of web pages. CSS (Cascading Style Sheets) is used for styling and formatting the visual presentation of web pages. JavaScript is used for adding interactivity and dynamic functionality to web pages. These three languages are the core technologies for building and designing websites and web applications.

  • 'Language.'

    Language is a system of communication that allows individuals to express thoughts, ideas, and emotions through a structured set of symbols, sounds, and gestures. It is a fundamental aspect of human society, enabling us to connect with others, share information, and collaborate on complex tasks. Language is constantly evolving and varies across cultures and regions, reflecting the diversity and richness of human expression.

  • What are the language levels and language forms in the German language?

    In the German language, there are three main language levels: formal, informal, and colloquial. The formal level is used in official settings, such as business meetings or academic writing, and includes complex sentence structures and formal vocabulary. The informal level is used in everyday conversations and among friends, with simpler sentence structures and a more relaxed tone. The colloquial level is the most casual and includes slang, regional dialects, and informal expressions. In terms of language forms, German has four main forms: Hochdeutsch (Standard German), Plattdeutsch (Low German), Schwyzertüütsch (Swiss German), and Österreichisches Deutsch (Austrian German). Each form has its own unique characteristics and is used in specific regions or contexts.

  • Is the German language a dead language?

    No, the German language is not a dead language. It is spoken by over 90 million people worldwide, making it one of the most widely spoken languages in Europe. German is also an official language in several countries, including Germany, Austria, Switzerland, and Luxembourg. Additionally, it is a popular language for business, science, and culture, ensuring its continued relevance and vitality.

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